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Quick day 7 patch to resolve buttons going bright red, and to have NPC spiky balls prioritise the player

Very deep game. I love the idea and how whacky the puzzles get. Every level seems to have a deeper meaning which is cool and gives context to otherwise a random cool marble.

You're very kind to say so - glad you liked it!

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Quick day 2 patch to resolve a few bugs courtesy of FullBongRip, a soft-lock, and adding some extra visual cues for the 4th set of levels.